IsObjectBreakable: Difference between revisions
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__NOTOC__ | |||
{{Shared function}} | |||
{{New feature/item|3.0161|1.6.0|21765|Added also as a server-side function. Previously only available as a client-side function.}} | |||
This function checks if an object / model ID is breakable. | |||
==Syntax== | |||
<syntaxhighlight lang="lua">bool isObjectBreakable ( object theObject / int modelId )</syntaxhighlight> | |||
{{OOP||[[object]]:isBreakable|breakable|setObjectBreakable}} | |||
===Required Arguments=== | |||
*'''theObject / modelId:''' The [[object]] / model ID that's being checked. | |||
===Returns=== | |||
* ''true'' if the object is breakable. | |||
* ''false'' if the object is not breakable. | |||
==Example== | |||
This example creates an object when the resource starts and checks if the object is breakable. | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler("onClientResourceStart", resourceRoot, function() | |||
local object = createObject(1337, 5540.6654, 1020.55122, 1240.545) | |||
if isObjectBreakable(object) then | |||
outputChatBox("Yes, the object is breakable.") | |||
else | |||
outputChatBox("No, the object is not breakable") | |||
end | |||
end) | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Client_object_functions}} | |||
Latest revision as of 17:03, 7 November 2024
This function checks if an object / model ID is breakable.
Syntax
bool isObjectBreakable ( object theObject / int modelId )
OOP Syntax Help! I don't understand this!
- Method: object:isBreakable(...)
- Variable: .breakable
- Counterpart: setObjectBreakable
Required Arguments
- theObject / modelId: The object / model ID that's being checked.
Returns
- true if the object is breakable.
- false if the object is not breakable.
Example
This example creates an object when the resource starts and checks if the object is breakable.
addEventHandler("onClientResourceStart", resourceRoot, function() local object = createObject(1337, 5540.6654, 1020.55122, 1240.545) if isObjectBreakable(object) then outputChatBox("Yes, the object is breakable.") else outputChatBox("No, the object is not breakable") end end)
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty