IsObjectBreakable: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool isObjectBreakable ( object theObject )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool isObjectBreakable ( object theObject )</syntaxhighlight>  
 
{{OOP||[[object]]:isBreakable|breakable}}
===Required Arguments===  
===Required Arguments===  
*'''object''' The Object that's being checked.
*'''object''' the [[object]] that's being checked.
===Returns===
===Returns===
Returns true if the object is breakable, else false if the object is not breakable.
* ''true'' if the object is breakable.
* ''false'' if the object is not breakable.


==Example==
==Example==

Revision as of 22:59, 4 October 2014

This function checks if an object is breakable.

Syntax

bool isObjectBreakable ( object theObject )

OOP Syntax Help! I don't understand this!

Method: object:isBreakable(...)
Variable: .breakable


Required Arguments

  • object the object that's being checked.

Returns

  • true if the object is breakable.
  • false if the object is not breakable.

Example

This example creates an object when the resource starts and checks if the object is breakable.

addEventHandler("onClientResourceStart",resourceRoot,function()
	local object = createObject ( 1337, 5540.6654, 1020.55122, 1240.545 )
	if isObjectBreakable(object) then
		outputChatBox("Yes, the object is breakable.")
	else
		outputChatBox("No, the object is not breakable")
	end
end)

Requirements

This template will be deleted.

See Also