IsObjectBreakable: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
This function checks if an object is breakable.
This function checks if an object / model ID is breakable.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool isObjectBreakable ( object theObject )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool isObjectBreakable ( object theObject / int modelId )</syntaxhighlight>  
{{OOP||[[object]]:isBreakable|breakable|setObjectBreakable}}
{{OOP||[[object]]:isBreakable|breakable|setObjectBreakable}}
===Required Arguments===  
===Required Arguments===  
*'''object''' the [[object]] that's being checked.
*'''theObject / modelId:''' The [[object]] / model ID that's being checked.
===Returns===
===Returns===
* ''true'' if the object is breakable.
* ''true'' if the object is breakable.

Revision as of 10:06, 9 November 2018

This function checks if an object / model ID is breakable.

Syntax

bool isObjectBreakable ( object theObject / int modelId )

OOP Syntax Help! I don't understand this!

Method: object:isBreakable(...)
Variable: .breakable
Counterpart: setObjectBreakable


Required Arguments

  • theObject / modelId: The object / model ID that's being checked.

Returns

  • true if the object is breakable.
  • false if the object is not breakable.

Example

This example creates an object when the resource starts and checks if the object is breakable.

addEventHandler("onClientResourceStart", resourceRoot, function()
    local object = createObject(1337, 5540.6654, 1020.55122, 1240.545)
    if isObjectBreakable(object) then
        outputChatBox("Yes, the object is breakable.")
    else
        outputChatBox("No, the object is not breakable")
    end
end)

Requirements

This template will be deleted.

See Also