IsRadarAreaFlashing: Difference between revisions
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__NOTOC__ | {{Server client function}} | ||
__NOTOC__ | |||
This function allows detection of whether a radar area is flashing or not. | This function allows detection of whether a radar area is flashing or not. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool isRadarAreaFlashing ( radararea | bool isRadarAreaFlashing ( radararea theRadararea ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[radararea]]:isFlashing|flashing|setRadarAreaFlashing}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''theRadararea:''' The radar area you wish to check the state of flashing | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the radar area is flashing, ''false'' if it is not. | Returns ''true'' if the radar area is flashing, ''false'' if it is not or if it doesn't exist. | ||
==Example== | ==Example== | ||
This example checks whether the radar area 'glenpark' is flashing, and announces it if it is. | This example checks whether the radar area in the variable ''glenpark'' is flashing, and announces it if it is. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
if isRadarAreaFlashing ( glenpark ) | function checkArea(sourcePlayer) | ||
if ( isRadarAreaFlashing ( glenpark ) ) then -- if the radar area in the variable glenpark is flashing | |||
outputChatBox ( "Glen Park is under attack!!!" ) -- announce it | |||
end | |||
end | end | ||
addCommandHandler("checkArea", checkArea) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Radar area functions}} | {{Radar area functions}} |
Latest revision as of 17:38, 26 November 2014
This function allows detection of whether a radar area is flashing or not.
Syntax
bool isRadarAreaFlashing ( radararea theRadararea )
OOP Syntax Help! I don't understand this!
- Method: radararea:isFlashing(...)
- Variable: .flashing
- Counterpart: setRadarAreaFlashing
Required Arguments
- theRadararea: The radar area you wish to check the state of flashing
Returns
Returns true if the radar area is flashing, false if it is not or if it doesn't exist.
Example
This example checks whether the radar area in the variable glenpark is flashing, and announces it if it is.
function checkArea(sourcePlayer) if ( isRadarAreaFlashing ( glenpark ) ) then -- if the radar area in the variable glenpark is flashing outputChatBox ( "Glen Park is under attack!!!" ) -- announce it end end addCommandHandler("checkArea", checkArea)
See Also
- createRadarArea
- getRadarAreaColor
- getRadarAreaSize
- isInsideRadarArea
- isRadarAreaFlashing
- setRadarAreaColor
- setRadarAreaFlashing
- setRadarAreaSize