LoadBrowserURL: Difference between revisions
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===Required arguments=== | ===Required arguments=== | ||
*'''webBrowser:''' The [[Element/Browser|browser]] element which will load the URL | *'''webBrowser:''' The [[Element/Browser|browser]] element which will load the URL | ||
*'''url:''' The url you want to load. It can either contain a remote website ("http://" prefix) or a website stored within a local resource ("http://local/gui.html" for example). | *'''url:''' The url you want to load. It can either contain a remote website ("http://" prefix) or a website stored within a local resource ("http://local/mta/gui.html" for example). | ||
{{Warning|The scheme for local files was changed recently. Please read [[Local_Scheme_Handler|Local Scheme Handler]] for details.|true}} | |||
===Returns=== | ===Returns=== | ||
Revision as of 13:37, 18 August 2015
This function loads the specified URL.
Syntax
bool loadBrowserURL ( browser webBrowser, string url )
OOP Syntax Help! I don't understand this!
- Method: browser:loadURL(...)
- Counterpart: loadBrowserURL
Required arguments
- webBrowser: The browser element which will load the URL
- url: The url you want to load. It can either contain a remote website ("http://" prefix) or a website stored within a local resource ("http://local/mta/gui.html" for example).
Returns
Returns true if the URL was successfully loaded.
Example
-- In order to render the browser on the full screen, we need to know the dimensions.
local screenWidth, screenHeight = guiGetScreenSize()
-- Let's create a new browser in local mode. We will not be able to load an external URL.
local webBrowser = createBrowser(screenWidth, screenHeight, false, false)
-- This is the function to render the browser.
function webBrowserRender()
-- Render the browser on the full size of the screen.
dxDrawImage(0, 0, screenWidth, screenHeight, webBrowser, 0, 0, 0, tocolor(255,255,255,255), true)
end
-- The event onClientBrowserCreated will be triggered, after the browser has been initialized.
-- After this event has been triggered, we will be able to load our URL and start drawing.
addEventHandler("onClientBrowserCreated", webBrowser,
function()
-- After the browser has been initialized, we can load our website.
loadBrowserURL(webBrowser, "https://www.youtube.com/")
-- Now we can start to render the browser.
addEventHandler("onClientRender", root, webBrowserRender)
end
)
See also
- canBrowserNavigateBack
- canBrowserNavigateForward
- createBrowser
- executeBrowserJavascript
- focusBrowser
- getBrowserProperty
- getBrowserSettings
- getBrowserSource
- getBrowserTitle
- getBrowserURL
- injectBrowserMouseDown
- injectBrowserMouseMove
- injectBrowserMouseUp
- injectBrowserMouseWheel
- isBrowserDomainBlocked
- isBrowserFocused
- isBrowserLoading
- isBrowserRenderingPaused
- loadBrowserURL
- navigateBrowserBack
- navigateBrowserForward
- reloadBrowserPage
- requestBrowserDomains
- resizeBrowser
- setBrowserAjaxHandler
- setBrowserProperty
- setBrowserRenderingPaused
- setBrowserVolume
- toggleBrowserDevTools