MoveObject: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example created a model (of a bed) near a player called ''someguy'', if they exist in the game. It will then move the model towards the player over 3 seconds. | This example created a model (of a bed) near a player called ''someguy'', if they exist in the game. It will then move the model towards the player over 3 seconds. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Object functions}} | {{Object functions}} |
Revision as of 16:55, 22 August 2007
This function will smoothly move an object from its current position/rotation to the given target position/rotation in the given time. If the function fails for some reason, it will return false.
The rotation arguments seem to be added to the current rotation, instead of using it as target rotation.
Syntax
bool moveObject ( object theObject, int time, float targetx, float targety, float targetz, [ float moverx, float movery, float moverz ] )
Required Arguments
- theObject: The object that will be moved.
- time: The time in milliseconds the object will arrive at the destination.
- targetx: The X value of the target position
- targety: The Y value of the target position
- targetz: The Z value of the target position
Optional Arguments
- moverx: The X value of the rotation relative to its current rotation, which will be added on.
- movery: The Y value of the relative to its current rotation, which will be added on.
- moverz: The Z value of the relative to its current rotation, which will be added on.
Relative rotation arguments allow for an object to spin multiple times within a single move.
Returns
Returns true if the function moved the object succesfully, and returns false otherwise.
Example
Click to collapse [-]
ServerThis example created a model (of a bed) near a player called someguy, if they exist in the game. It will then move the model towards the player over 3 seconds.
-- Find a player called 'someguy' someGuy = getPlayerFromNick ( "someguy" ) -- If a player called someguy was found then if ( someGuy ) then -- Get the player's position x, y, z = getElementPosition ( someGuy ) -- Create a bed (1700) object near to the player bed = createObject ( 1700, x + 5, y, z ) -- Move the bed towards the player over 3 seconds (3000 milliseconds) moveObject ( bed, 3000, x, y, z ) -- Tell the player in the chat box outputChatBox ( "Moving a bed towards you!", someGuy ) else -- Tell everyone that a player called 'someguy' could not be found outputChatBox ( "Player someguy doesn't exist" ) end
See Also