OnClientMouseEnter: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
Line 9: Line 9:
* '''absoluteX''':  the X position of the mouse cursor, in pixels, measured from the left side of the screen.
* '''absoluteX''':  the X position of the mouse cursor, in pixels, measured from the left side of the screen.
* '''absoluteY''':  the Y position of the mouse cursor, in pixels, measured from the top of the screen.
* '''absoluteY''':  the Y position of the mouse cursor, in pixels, measured from the top of the screen.
* '''leftGUI''': the gui element that was switched from, or nil if it doesn't exist
* '''leftGUI''': the gui element that was switched from, or ''nil'' if it doesn't exist.
 
==Source==
==Source==
The [[event system#Event source|source]] of this event is the GUI element that was pointed at.
The [[event system#Event source|source]] of this event is the GUI element that was pointed at.

Revision as of 22:37, 2 April 2018

This event is fired when the user moves the mouse over a GUI element.

Parameters

int absoluteX, int absoluteY, element leftGUI
  • absoluteX: the X position of the mouse cursor, in pixels, measured from the left side of the screen.
  • absoluteY: the Y position of the mouse cursor, in pixels, measured from the top of the screen.
  • leftGUI: the gui element that was switched from, or nil if it doesn't exist.

Source

The source of this event is the GUI element that was pointed at.

Example

This example shows a message when you move over a GUI element.

addEventHandler( "onClientMouseEnter", getRootElement(), 
    function(aX, aY)
        outputChatBox( "You're pointing at a GUI element at ("..tostring(aX)..", "..tostring(aY)..")")
    end
)

See Also

GUI events

Input

GUI


Client event functions