OnClientPedChoke: Difference between revisions

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__NOTOC__
{{Client event}}
{{Client event}}
__NOTOC__
{{Needs_Checking|Event is never triggered}}
This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.
This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.
==Parameters==
==Parameters==
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This example disables choking effects from the tear gas grenades.
This example disables choking effects from the tear gas grenades.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
addEventHandler( "onClientPedChoke", getRootElement( ),
    function ( )
        cancelEvent( );
    end
);
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>


==See Also==
==See Also==
===Client player events===
===Client ped events===
{{Client_ped_events}}
{{Client_ped_events}}
===Client event functions===
===Client event functions===
{{Client_event_functions}}
{{Client_event_functions}}

Latest revision as of 01:57, 2 March 2012

Dialog-information.png This article needs checking.

Reason(s): Event is never triggered

This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.

Parameters

int weaponID, ped responsiblePed
  • weapon: an int representing the ID of the weapon which caused the choking.
  • responsiblePed: the ped responsible for causing the choking, possiblly nil.

Source

The source of this event is the ped who is choking.

Cancel effect

If this event is canceled, the ped will not be choked.

Example

Click to collapse [-]
Client

This example disables choking effects from the tear gas grenades.

addEventHandler( "onClientPedChoke", getRootElement( ),
    function ( )
        cancelEvent( );
    end
);

See Also

Client ped events


Client event functions