OnClientPedChoke: Difference between revisions
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This example disables choking effects from the tear gas grenades. | This example disables choking effects from the tear gas grenades. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
--TODO | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 23:30, 9 June 2009
This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.
Parameters
int weaponID, ped responsiblePed
- weapon: an int representing the ID of the weapon which caused the choking.
- responsiblePed: the ped responsible for causing the choking, possiblly nil.
Source
The source of this event is the ped who is choking.
Cancel effect
If this event is canceled, the ped will not be choked.
Example
Click to collapse [-]
ClientThis example disables choking effects from the tear gas grenades.
--TODO
See Also
Client player events
- onClientPedDamage
- onClientPedHeliKilled
- onClientPedHitByWaterCannon
- onClientPedVehicleEnter
- onClientPedVehicleExit
- onClientPedWasted
- onClientPedWeaponFire
- onClientPedStep
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled