OnClientPedDamage: Difference between revisions
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(Added info about issue #8082) |
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==Issues== | ==Issues== | ||
{{Issues| | {{Issues| | ||
{{Issue|8082|Custom weapons don't fully work with onClientPlayerDamage}} | {{Issue|8082|(Fixed in r9762) Custom weapons don't fully work with onClientPlayerDamage}} | ||
}} | }} | ||
Revision as of 23:01, 16 January 2019
This event is triggered whenever a ped is damaged.
Parameters
element attacker, int weapon, int bodypart [, float loss ]
- attacker: A player element representing the attacker or vehicle element (when a ped falls of a bike).
- weapon: An integer representing the weapon ID the attacker used
- bodypart: An integer representing the bodypart the ped was damaged
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- loss: A float representing the percentage of health the ped lost.
Source
The source of this event is the ped that got damaged
Cancel effect
If this event is canceled, then any damaging effects to the ped will cease.
Example
This example cancels any damage done to peds
function cancelPedDamage ( attacker ) cancelEvent() -- cancel any damage done to peds end addEventHandler ( "onClientPedDamage", getRootElement(), cancelPedDamage )
Issues
Issue ID | Description |
---|---|
#8082 | (Fixed in r9762) Custom weapons don't fully work with onClientPlayerDamage |
See Also
Client ped events
- onClientPedDamage
- onClientPedHeliKilled
- onClientPedHitByWaterCannon
- onClientPedVehicleEnter
- onClientPedVehicleExit
- onClientPedWasted
- onClientPedWeaponFire
- onClientPedStep
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled