OnClientPedDamage: Difference between revisions

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(Added info about issue #8082)
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==Issues==
==Issues==
{{Issues|
{{Issues|
{{Issue|8082|Custom weapons don't fully work with onClientPlayerDamage}}
{{Issue|8082|(Fixed in r9762) Custom weapons don't fully work with onClientPlayerDamage}}
}}
}}



Revision as of 23:01, 16 January 2019

This event is triggered whenever a ped is damaged.

[[{{{image}}}|link=|]] Note: This event is only triggered for peds that are streamed in

Parameters

element attacker, int weapon, int bodypart [, float loss ]
  • attacker: A player element representing the attacker or vehicle element (when a ped falls of a bike).
  • weapon: An integer representing the weapon ID the attacker used
  • bodypart: An integer representing the bodypart the ped was damaged
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • loss: A float representing the percentage of health the ped lost.

Source

The source of this event is the ped that got damaged

Cancel effect

If this event is canceled, then any damaging effects to the ped will cease.

Example

This example cancels any damage done to peds

function cancelPedDamage ( attacker )
	cancelEvent() -- cancel any damage done to peds
end
addEventHandler ( "onClientPedDamage", getRootElement(), cancelPedDamage )

Issues

Issue ID Description
#8082 (Fixed in r9762) Custom weapons don't fully work with onClientPlayerDamage

See Also

Client ped events


Client event functions