OnClientPedStep: Difference between revisions
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(works fine with peds) |
Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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==Source== | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[ped]] who stepped. | The [[event system#Event source|source]] of this event is the [[ped]] who stepped. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientPedStep", localPlayer, | addEventHandler("onClientPedStep", localPlayer, |
Latest revision as of 17:15, 7 November 2024
This event is called when a peds foot has come on to the ground after jumping or taking a full step.
Parameters
bool leftFoot
- leftFoot: a bool representing if it was the left foot that moved.
Source
The source of this event is the ped who stepped.
Example
addEventHandler("onClientPedStep", localPlayer, function(leftFoot) if (leftFoot) then outputChatBox("Your left foot hit the ground.", 0, 255, 0) else outputChatBox("Your right foot hit the ground.", 0, 255, 0) end end )
See Also
Client ped events
- onClientPedDamage
- onClientPedHeliKilled
- onClientPedHitByWaterCannon
- onClientPedVehicleEnter
- onClientPedVehicleExit
- onClientPedWasted
- onClientPedWeaponFire
- onClientPedStep
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled