OnClientPedStep: Difference between revisions
Jump to navigation
Jump to search
Line 18: | Line 18: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientPedStep", localPlayer, | addEventHandler("onClientPedStep", localPlayer, | ||
Line 30: | Line 29: | ||
) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== |
Revision as of 21:03, 5 April 2020
This event is called when a peds foot has come on to the ground after jumping or taking a full step.
Parameters
bool leftFoot
- leftFoot: a bool representing if it was the left foot that moved.
Source
The source of this event is the ped who stepped.
Requirements
This template will be deleted.
Example
addEventHandler("onClientPedStep", localPlayer, function(leftFoot) if (leftFoot) then outputChatBox("Your left foot hit the ground.", 0, 255, 0) else outputChatBox("Your right foot hit the ground.", 0, 255, 0) end end )
See Also
Client ped events
- onClientPedDamage
- onClientPedHeliKilled
- onClientPedHitByWaterCannon
- onClientPedVehicleEnter
- onClientPedVehicleExit
- onClientPedWasted
- onClientPedWeaponFire
- onClientPedStep
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled