OnClientPedWeaponFire: Difference between revisions

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{{Client event}}
{{Client event}}
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This event is called when ped shoots a weapon.  This does not trigger for projectiles based, or melee weapons. Also note that this event is only triggered for peds nearby the local player's camera. This is due to elements far away being streamed out.
This event is called when ped shoots a weapon.  This does not trigger for projectiles based, or melee weapons.
 
{{Note|This event is only triggered for peds that are streamed in}}
==Parameters==
==Parameters==
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==See Also==
==See Also==

Latest revision as of 03:12, 30 September 2019

This event is called when ped shoots a weapon. This does not trigger for projectiles based, or melee weapons.

[[{{{image}}}|link=|]] Note: This event is only triggered for peds that are streamed in

Parameters

 int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement
  • weapon: an int representing weapon used for making a shot.
  • ammo: an int ammount of ammo left for this weapon type.
  • ammoInClip: an int ammount of ammo left for this weapon type in clip.
  • hitX, hitY, hitZ: float world coordinates representing a hit point.
  • hitElement: an element which was hit by a shot.

Source

The source of this event is the ped who fired the weapon.

Example

addEventHandler("onClientPedWeaponFire", root,
     function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)
          if isElement(hitElement) and getElementType(hitElement) == "player" then
               outputChatBox("You hit " .. getPlayerName(hitElement), 0, 255, 0)
          end
     end
)

See Also

Client ped events


Client event functions