OnClientPedWeaponFire: Difference between revisions

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==Parameters==
==Parameters==
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event onClientPedWeaponFire int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement
int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement
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*'''weapon''':  an [[int]] representing [[weapons|weapon]] used for making a shot.
*'''weapon''':  an [[int]] representing [[weapons|weapon]] used for making a shot.

Revision as of 03:05, 19 August 2011

This event is called when ped shoots a weapon. This does not trigger for projectiles based, or melee weapons. Also note that this event is only triggered for peds nearby the local player's camera. This is due to elements far away being streamed out.

Parameters

 int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement
  • weapon: an int representing weapon used for making a shot.
  • ammo: an int ammount of ammo left for this weapon type.
  • ammoInClip: an int ammount of ammo left for this weapon type in clip.
  • hitX, hitY, hitZ: float world coordinates representing a hit point.
  • hitElement: an element which was hit by a shot.

Source

The source of this event is the ped who fired the weapon.

Example

See Also

Client ped events


Client event functions