OnClientPedWeaponFire: Difference between revisions
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==See Also== | ==See Also== |
Latest revision as of 03:12, 30 September 2019
This event is called when ped shoots a weapon. This does not trigger for projectiles based, or melee weapons.
Parameters
int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement
- weapon: an int representing weapon used for making a shot.
- ammo: an int ammount of ammo left for this weapon type.
- ammoInClip: an int ammount of ammo left for this weapon type in clip.
- hitX, hitY, hitZ: float world coordinates representing a hit point.
- hitElement: an element which was hit by a shot.
Source
The source of this event is the ped who fired the weapon.
Example
addEventHandler("onClientPedWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if isElement(hitElement) and getElementType(hitElement) == "player" then outputChatBox("You hit " .. getPlayerName(hitElement), 0, 255, 0) end end )
See Also
Client ped events
- onClientPedDamage
- onClientPedHeliKilled
- onClientPedHitByWaterCannon
- onClientPedVehicleEnter
- onClientPedVehicleExit
- onClientPedWasted
- onClientPedWeaponFire
- onClientPedStep
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled