OnMarkerHit: Difference between revisions

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{{Server event}}
{{Server event}}
This event is triggered when an element enters a marker created using [[createMarker]].
This event is triggered when an element enters a marker created using [[createMarker]].
{{Important Note|The event is not triggered when only the dimension changes of the player. So, if you use the `matchingDimension` when teleporting players into existing markers you should always first set their dimension/interior and only then the position}}


==Parameters==
==Parameters==

Latest revision as of 20:40, 20 September 2023

This event is triggered when an element enters a marker created using createMarker.

[[{{{image}}}|link=|]] Important Note: The event is not triggered when only the dimension changes of the player. So, if you use the `matchingDimension` when teleporting players into existing markers you should always first set their dimension/interior and only then the position

Parameters

element hitElement, bool matchingDimension

Source

The source of this event is the marker that got hit by the element.

Example

This example will output a message what type of element has entered a marker.

local playerMarker = createMarker(0, 0, 2, "cylinder", 5, 10, 244, 23, 200, root)

function handlePlayerMarker(hitElement)
	local elementType = getElementType(hitElement)

	outputChatBox("Element ("..elementType..") has entered marker.")
end
addEventHandler("onMarkerHit", playerMarker, handlePlayerMarker)

Issues

Issue ID Description
#551 If a marker was attached to another element, onMarkerHit won't be triggered
#519 onMarkerHit not always triggered in interiors
#923 Server side markers with size < 1.5 don't trigger event

See Also

Marker events


Event functions