OnMarkerHit
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This event is triggered when an element enters a marker created using createMarker.
Important Note: The event is not triggered when only the dimension changes of the player. So, if you use the `matchingDimension` when teleporting players into existing markers you should always first set their dimension/interior and only then the position |
Parameters
element hitElement, bool matchingDimension
- hitElement: the element that hit the marker.
- matchingDimension: a boolean representing whether the element is in the same dimension as the marker.
Source
The source of this event is the marker that got hit by the element.
Example
This example will output a message what type of element has entered a marker.
local playerMarker = createMarker(0, 0, 2, "cylinder", 5, 10, 244, 23, 200, root) function handlePlayerMarker(hitElement) local elementType = getElementType(hitElement) outputChatBox("Element ("..elementType..") has entered marker.") end addEventHandler("onMarkerHit", playerMarker, handlePlayerMarker)
Issues
Issue ID | Description |
---|---|
#551 | If a marker was attached to another element, onMarkerHit won't be triggered |
#519 | onMarkerHit not always triggered in interiors |
#923 | Server side markers with size < 1.5 don't trigger event |
See Also
Marker events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled