OnMarkerLeave: Difference between revisions
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Line 15: | Line 15: | ||
==Example== | ==Example== | ||
This example shows a message in the player's chat box when they leave a marker. | |||
This example | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function markerLeave ( leavePlayer, matchingDimension ) | ||
outputChatBox ( " | outputChatBox ( "You left a marker", leavePlayer ) | ||
end | end | ||
addEventHandler(" | addEventHandler("onMarkerLeave", getRootElement (), markerLeave ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 19:41, 16 February 2008
This event is triggered when a player leaves the area of a marker created using createMarker.
Parameters
player leftPlayer, bool matchingDimension
- leftPlayer: The player that left the marker's area
- matchingDimension: True if the player is in the same dimension as the marker he left
Source
The source of this event is the marker that the player left.
Example
This example shows a message in the player's chat box when they leave a marker.
function markerLeave ( leavePlayer, matchingDimension ) outputChatBox ( "You left a marker", leavePlayer ) end addEventHandler("onMarkerLeave", getRootElement (), markerLeave )
See Also
Marker events