OnMarkerLeave: Difference between revisions

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==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example shows a message in the player's chat box when they leave a marker.
This example views a message when you leave the marker.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function MarkerHit ( leavePlayer, matchingDimension )
function markerLeave ( leavePlayer, matchingDimension )
         outputChatBox ( "Bye", leavePlayer )
         outputChatBox ( "You left a marker", leavePlayer )
end
end


addEventHandler("onMarkerHit", getRootElement (), MarkerHit)
addEventHandler("onMarkerLeave", getRootElement (), markerLeave )
</syntaxhighlight>
</syntaxhighlight>



Revision as of 19:41, 16 February 2008

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension
  • leftPlayer: The player that left the marker's area
  • matchingDimension: True if the player is in the same dimension as the marker he left

Source

The source of this event is the marker that the player left.

Example

This example shows a message in the player's chat box when they leave a marker.

function markerLeave ( leavePlayer, matchingDimension )
        outputChatBox ( "You left a marker", leavePlayer )
end

addEventHandler("onMarkerLeave", getRootElement (), markerLeave )

See Also

Marker events


Event functions