OnMarkerLeave: Difference between revisions

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==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
This example views a message when you leave the marker.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function MarkerHit ( leavePlayer, matchingDimension )
blah()
        outputChatBox ( "Bye", leavePlayer )
--This line does this...
end
mooo
 
addEventHandler("onMarkerHit", getRootElement (), MarkerHit)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Marker events}}
{{See also/Server event|Marker events}}


[[Category:Needs Example]]
[[Category:Needs Checking]]

Revision as of 17:36, 16 February 2008

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension
  • leftPlayer: The player that left the marker's area
  • matchingDimension: True if the player is in the same dimension as the marker he left

Source

The source of this event is the marker that the player left.

Example

This example views a message when you leave the marker.

function MarkerHit ( leavePlayer, matchingDimension )
        outputChatBox ( "Bye", leavePlayer )
end

addEventHandler("onMarkerHit", getRootElement (), MarkerHit)

See Also

Marker events


Event functions