OnPedWasted: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | ped1 = createPed(112, 0, 0, 0) --Create our Ped | ||
function died() | |||
outputChatBox("Your Ped is dead now!", player) | |||
end | |||
addEventHandler("onPedWasted", ped1, died) --Add the Event when ped1 dies | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Ped_events}} | {{Ped_events}} |
Revision as of 06:29, 26 April 2012
Script Example Missing Event OnPedWasted needs a script example, help out by writing one. | |
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This event is triggered when a ped is killed or dies. It is not triggered for players.
Parameters
int totalAmmo, element killer, int killerWeapon, int bodypart [, bool stealth ]
- totalAmmo: an integer representing the total ammo the victim had when he died.
- killer: an element representing the player or vehicle who was the killer. If there was no killer this is false.
- killerWeapon: an integer representing the killer weapon or the death reason.
- bodypart: an integer representing the bodypart ID the victim was hit on when he died.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- stealth: boolean value representing whether or not this was a stealth kill
Source
The source of this event is the ped that died or got killed.
Example
ped1 = createPed(112, 0, 0, 0) --Create our Ped function died() outputChatBox("Your Ped is dead now!", player) end addEventHandler("onPedWasted", ped1, died) --Add the Event when ped1 dies
See Also