OnPedWasted
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This event is triggered when a ped is killed or dies.
Parameters
int totalAmmo, element killer, int killerWeapon, int bodypart [, bool stealth ]
- totalAmmo: an integer representing the total ammo the victim had when he died.
- killer: an element representing the player or vehicle who was the killer. If there was no killer this is false.
- killerWeapon: an integer representing the weapon the killer used to kill the player.
- bodypart: an integer representing the bodypart ID the victim was hit on when he died.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- stealth: boolean value representing whether or not this was a stealth kill
Source
The source of this event is the ped that died or got killed.
Example
This example outputs a text to chatbox when somebody dies/get killed
addEventHandler("onPedWasted", getRootElement(), function(totalAmmo,killer,killerWeapon,bodypart) if (getElementType(source)=="player") then -- we are checking if player died (not ped [bot]) if (isElement(killer)) then -- if killer is element that means somebody killed player if (killer==source) then -- if killer is same as player who died - he killed himself outputChatBox(getPlayerName(source).." commited suicide") else -- if killer is different than player who died -- somebody killed him outputChatBox(getPlayerName(source).." got killed by "..getPlayerName(killer)) end else -- if killer is not element - player just died, without a "killer" outputChatBox(getPlayerName(source).." died") end end end)
See Also