OnPlayerJoin: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server event}} | |||
This event is triggered when a player joins the server. | This event is triggered when a player joins the server. | ||
Revision as of 05:09, 30 December 2007
This event is triggered when a player joins the server.
Parameters
No parameters.
Source
The source of this event is the player who joined.
Example
This example gets the joined client's name and sends him a welcome message including his name.
-- we register greetPlayer as a handler for the event function greetPlayer ( ) -- we store the player's name local joinedPlayerName = getClientName ( source ) -- and send him a greeting outputChatBox ( "Welcome " .. joinedPlayerName .. " to the server!" , source, 255, 255, 255 ) end addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )
See also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled