OnPlayerJoin

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Revision as of 15:08, 15 November 2007 by Arc (talk | contribs)
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This event is triggered when a player joins the server.

Parameters

No parameters.

Source

The source of this event is the player who joined.

Example

This example gets the joined client's name and sends him a welcome message including his name.

-- we register greetPlayer as a handler for the event
function greetPlayer ( )
	-- we store the player's name
	local joinedPlayerName = getClientName ( source )
	-- and send him a greeting
	outputChatBox ( "Welcome " .. joinedPlayerName .. " to the server!" , source, 255, 255, 255 )
end
addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )

See also