OnPlayerResourceStart: Difference between revisions

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{{Server event}}
{{Server event}}
{{Added feature/item|3.0159|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
{{Added feature/item|3.0159|1.5.8|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
__NOTOC__
__NOTOC__
==Parameters==
==Parameters==

Revision as of 10:14, 21 September 2021

20957

Parameters

resource loadedResource
  • loadedResource: The resource that was loaded on the client.

Source

The source of this event is the player who loaded the resource.

Example

This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client):

addEventHandler ("onPlayerResourceStart", root, function (loadedResource)
	outputChatBox (getResourceName (loadedResource) .. " started for " .. getPlayerName (source))

	-- Trigger a custom clientside event defined in this resource
	if getResourceRootElement (loadedResource) == resourceRoot then
		triggerClientEvent (source, "onClientCustomEvent", resourceRoot) 
	end
end)

Requirements

Minimum server version 1.5.8-9.20957
Minimum client version n/a

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.5.8-9.20957" />

See Also

Resource events


Event functions