OnPlayerResourceStart: Difference between revisions
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Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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addEventHandler("onPlayerResourceStart", root, onPlayerResourceStart) | addEventHandler("onPlayerResourceStart", root, onPlayerResourceStart) | ||
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{{See also/Server event|Resource events}} | {{See also/Server event|Resource events}} |
Latest revision as of 17:29, 7 November 2024
This event is triggered when a resource has loaded client-side for a player.
Parameters
resource loadedResource
- loadedResource: The resource that was loaded on the client.
Source
The source of this event is the player who loaded the resource.
Example
This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client):
function onPlayerResourceStart(startedResource) local resourceName = getResourceName(startedResource) local playerName = getPlayerName(source) local matchingResource = (startedResource == resource) -- 'resource' is predefined variable, see: https://wiki.multitheftauto.com/wiki/Predefined_variables_list#MTA_Predefined_variables local chatMessage = (resourceName.." has started for "..playerName) outputChatBox(chatMessage) -- display message when any resource starts for player if (not matchingResource) then -- check if startedResource matches current, if it doesn't do not trigger custom event return false end triggerClientEvent(source, "onClientCustomEvent", resourceRoot) -- send a custom clientside event defined in this resource, for specific player (source) only end addEventHandler("onPlayerResourceStart", root, onPlayerResourceStart)
See Also
Resource events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled