OnPlayerResourceStart: Difference between revisions
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{{Server event}} | {{Server event}} | ||
{{Added feature/item|3.0159|1.5. | {{Added feature/item|3.0159|1.5.8|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}} | ||
__NOTOC__ | __NOTOC__ | ||
==Parameters== | ==Parameters== |
Revision as of 10:14, 21 September 2021
20957
Parameters
resource loadedResource
- loadedResource: The resource that was loaded on the client.
Source
The source of this event is the player who loaded the resource.
Example
This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client):
addEventHandler ("onPlayerResourceStart", root, function (loadedResource) outputChatBox (getResourceName (loadedResource) .. " started for " .. getPlayerName (source)) -- Trigger a custom clientside event defined in this resource if getResourceRootElement (loadedResource) == resourceRoot then triggerClientEvent (source, "onClientCustomEvent", resourceRoot) end end)
Requirements
This template will be deleted.
See Also
Resource events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled