OnPlayerResourceStart: Difference between revisions
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This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client): | This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client): | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler ("onPlayerResourceStart", root, function (loadedResource) | addEventHandler("onPlayerResourceStart", root, function(loadedResource) | ||
outputChatBox (getResourceName (loadedResource) .. " started for " .. getPlayerName (source)) | outputChatBox(getResourceName(loadedResource) .. " started for " .. getPlayerName(source)) | ||
-- Trigger a custom clientside event defined in this resource | -- Trigger a custom clientside event defined in this resource | ||
if getResourceRootElement (loadedResource) == resourceRoot then | if (getResourceRootElement(loadedResource) == resourceRoot) then | ||
triggerClientEvent (source, "onClientCustomEvent", resourceRoot) | triggerClientEvent(source, "onClientCustomEvent", resourceRoot) | ||
end | end | ||
end) | end) |
Revision as of 10:58, 23 September 2021
20957
Parameters
resource loadedResource
- loadedResource: The resource that was loaded on the client.
Source
The source of this event is the player who loaded the resource.
Example
This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client):
addEventHandler("onPlayerResourceStart", root, function(loadedResource) outputChatBox(getResourceName(loadedResource) .. " started for " .. getPlayerName(source)) -- Trigger a custom clientside event defined in this resource if (getResourceRootElement(loadedResource) == resourceRoot) then triggerClientEvent(source, "onClientCustomEvent", resourceRoot) end end)
Requirements
This template will be deleted.
See Also
Resource events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled