OnPlayerResourceStart: Difference between revisions

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m (Example has been changed to a slightly cleaner one)
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-- Trigger a custom clientside event defined in this resource
-- Trigger a custom clientside event defined in this resource
if (getResourceRootElement(loadedResource) == resourceRoot) then
if loadedResource == resource then
triggerClientEvent(source, "onClientCustomEvent", resourceRoot)  
triggerClientEvent(source, "onClientCustomEvent", resourceRoot)  
end
end

Revision as of 14:36, 6 January 2022

This event is triggered when a resource has loaded client-side for a player.

Parameters

resource loadedResource
  • loadedResource: The resource that was loaded on the client.

Source

The source of this event is the player who loaded the resource.

Example

This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client):

addEventHandler("onPlayerResourceStart", root, function(loadedResource)
	outputChatBox(getResourceName(loadedResource) .. " started for " .. getPlayerName(source))

	-- Trigger a custom clientside event defined in this resource
	if loadedResource == resource then
		triggerClientEvent(source, "onClientCustomEvent", resourceRoot) 
	end
end)

Requirements

This template will be deleted.

See Also

Resource events


Event functions