OnPlayerResourceStart: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Example has been changed to a slightly cleaner one) |
||
Line 19: | Line 19: | ||
-- Trigger a custom clientside event defined in this resource | -- Trigger a custom clientside event defined in this resource | ||
if | if loadedResource == resource then | ||
triggerClientEvent(source, "onClientCustomEvent", resourceRoot) | triggerClientEvent(source, "onClientCustomEvent", resourceRoot) | ||
end | end |
Revision as of 14:36, 6 January 2022
This event is triggered when a resource has loaded client-side for a player.
Parameters
resource loadedResource
- loadedResource: The resource that was loaded on the client.
Source
The source of this event is the player who loaded the resource.
Example
This example shows how you can trigger a custom event client-side defined in the same resource as soon as the player is ready (resource loaded on client):
addEventHandler("onPlayerResourceStart", root, function(loadedResource) outputChatBox(getResourceName(loadedResource) .. " started for " .. getPlayerName(source)) -- Trigger a custom clientside event defined in this resource if loadedResource == resource then triggerClientEvent(source, "onClientCustomEvent", resourceRoot) end end)
Requirements
This template will be deleted.
See Also
Resource events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled