OnPlayerVehicleExit
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This event is triggered when a player leaves a vehicle, for whatever reason.
Parameters
vehicle theVehicle, int seat, player jacker
- theVehicle: A vehicle element representing the vehicle in which the player exited from
- seat: An integer representing the seat in which the player was before exiting
- jacker: A player element representing the player who jacked the driver
Source
The source of this event is the player that entered the vehicle.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerExitVehicle", getRootElement(), removeHelmetOnExit )
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled