OnVehicleEnter: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This event is triggered when a player enters a vehicle. | {{Server event}} | ||
This event is triggered when a player or ped enters a vehicle. | |||
== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
ped thePed, int seat, player jacked | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''thePed''': a [[player]] or [[ped]] element who is entering the [[vehicle]]. | |||
* | *'''seat''': an [[int]] representing the seat in which the ped is entering. Seat 0 is the driver's seat. | ||
*'''jacked''': a [[player]] or [[ped]] element representing who has been jacked. | |||
*'''seat''': | |||
*'''jacked''': | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[vehicle]] that was entered. | |||
==Example== | ==Example== | ||
This example forces a player out of a police vehicle if he is not a policeman. | '''Example 1:''' This example forces a player out of a police vehicle if he is not a policeman. | ||
<syntaxhighlight lang="lua"> | |||
policeVehicles = { [598]=true, [596]=true, [597]=true, [599]=true } | |||
policeSkins = { [280]=true, [281]=true, [282]=true, [283]=true, [284]=true, [285]=true, [286]=true } | |||
function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle | |||
if ( policeVehicles[getElementModel ( source )] ) and ( not policeSkins[getElementModel ( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin | |||
removePedFromVehicle ( thePlayer ) -- force the player out of the vehicle | |||
outputChatBox ( "Only policeman can enter police cars!", thePlayer ) -- and tell the player why | |||
end | |||
end | |||
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) -- add an event handler for onVehicleEnter | |||
</syntaxhighlight> | |||
'''Example 2:''' This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off (only works with players using CJ skin). | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler ( "onVehicleEnter", getRootElement(), | function addHelmetOnEnter ( thePlayer, seat, jacked ) | ||
function | if ( getElementModel ( source ) == 522 ) then -- if its a nrg | ||
if ( source == | addPedClothes ( thePlayer, "moto", "moto", 16 ) -- add the helmet | ||
end | |||
end | |||
addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) | |||
function removeHelmetOnExit ( thePlayer, seat, jacked ) | |||
if ( getElementModel ( source ) == 522 ) then -- if its a nrg | |||
removePedClothes ( thePlayer, 16 ) -- remove the helmet | |||
end | end | ||
end | |||
addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Vehicle events}} | |||
{{ |
Latest revision as of 18:49, 29 November 2020
This event is triggered when a player or ped enters a vehicle.
Parameters
ped thePed, int seat, player jacked
- thePed: a player or ped element who is entering the vehicle.
- seat: an int representing the seat in which the ped is entering. Seat 0 is the driver's seat.
- jacked: a player or ped element representing who has been jacked.
Source
The source of this event is the vehicle that was entered.
Example
Example 1: This example forces a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true, [596]=true, [597]=true, [599]=true } policeSkins = { [280]=true, [281]=true, [282]=true, [283]=true, [284]=true, [285]=true, [286]=true } function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle if ( policeVehicles[getElementModel ( source )] ) and ( not policeSkins[getElementModel ( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle ( thePlayer ) -- force the player out of the vehicle outputChatBox ( "Only policeman can enter police cars!", thePlayer ) -- and tell the player why end end addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) -- add an event handler for onVehicleEnter
Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off (only works with players using CJ skin).
function addHelmetOnEnter ( thePlayer, seat, jacked ) if ( getElementModel ( source ) == 522 ) then -- if its a nrg addPedClothes ( thePlayer, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( thePlayer, seat, jacked ) if ( getElementModel ( source ) == 522 ) then -- if its a nrg removePedClothes ( thePlayer, 16 ) -- remove the helmet end end addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled