OnVehicleEnter: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server event}}
{{Server event}}
This event is triggered when a player enters a vehicle.
This event is triggered when a player or ped enters a vehicle.


==Parameters==  
==Parameters==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
player thePlayer, int seat, player jacked
ped thePed, int seat, player jacked
</syntaxhighlight>  
</syntaxhighlight>  


*'''thePlayer''': A player element representing the player who is entering the vehicle
*'''thePed''': a [[player]] or [[ped]] element who is entering the [[vehicle]].
*'''seat''': An integer representing the seat in which the player is entering. Seat 0 is the driver's seat.
*'''seat''': an [[int]] representing the seat in which the ped is entering. Seat 0 is the driver's seat.
*'''jacked''': A player element representing a player who has been jacked
*'''jacked''': a [[player]] or [[ped]] element representing who has been jacked.


==Source==
==Source==
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</syntaxhighlight>
</syntaxhighlight>


'''Example 2:''' This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
'''Example 2:''' This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off (only works with players using CJ skin).
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function addHelmetOnEnter ( thePlayer, seat, jacked )
function addHelmetOnEnter ( thePlayer, seat, jacked )

Latest revision as of 18:49, 29 November 2020

This event is triggered when a player or ped enters a vehicle.

Parameters

ped thePed, int seat, player jacked
  • thePed: a player or ped element who is entering the vehicle.
  • seat: an int representing the seat in which the ped is entering. Seat 0 is the driver's seat.
  • jacked: a player or ped element representing who has been jacked.

Source

The source of this event is the vehicle that was entered.

Example

Example 1: This example forces a player out of a police vehicle if he is not a policeman.

policeVehicles = { [598]=true, [596]=true, [597]=true, [599]=true }
policeSkins = { [280]=true, [281]=true, [282]=true, [283]=true, [284]=true, [285]=true, [286]=true }

function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle
    if ( policeVehicles[getElementModel ( source )] ) and ( not policeSkins[getElementModel ( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin
        removePedFromVehicle ( thePlayer ) -- force the player out of the vehicle
        outputChatBox ( "Only policeman can enter police cars!", thePlayer ) -- and tell the player why
    end
end
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle ) -- add an event handler for onVehicleEnter

Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off (only works with players using CJ skin).

function addHelmetOnEnter ( thePlayer, seat, jacked )
    if ( getElementModel ( source ) == 522 ) then -- if its a nrg
        addPedClothes ( thePlayer, "moto", "moto", 16 ) -- add the helmet
    end
end
addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter )

function removeHelmetOnExit ( thePlayer, seat, jacked )
    if ( getElementModel ( source ) == 522 ) then -- if its a nrg
        removePedClothes ( thePlayer, 16 ) -- remove the helmet
    end
end
addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )

See Also

Vehicle events


Event functions