OnVehicleExit: Difference between revisions
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__NOTOC__ | |||
{{Server event}} | |||
This event is triggered when a player leaves a vehicle. | |||
==Parameters== | |||
<syntaxhighlight lang="lua"> | |||
player thePlayer, int seat, player jacker | |||
</syntaxhighlight> | |||
*'''thePlayer''': A player element representing the player who exited the vehicle | |||
*'''seat''': An integer representing the seat in which the player exited from | |||
*'''jacker''': A player element representing the player who jacked the driver | |||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[vehicle]] that was exited. | |||
==Example== | |||
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | |||
<syntaxhighlight lang="lua"> | |||
function addHelmetOnEnter ( thePlayer, seat, jacked ) | |||
if ( getElementModel ( source ) == 522 ) then -- if its a nrg | |||
addPedClothes ( thePlayer, "moto", "moto", 16 ) -- add the helmet | |||
end | |||
end | |||
addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) | |||
function removeHelmetOnExit ( thePlayer, seat, jacked ) | |||
if ( getElementModel ( source ) == 522 ) then -- if its a nrg | |||
removePedClothes ( thePlayer, 16 ) -- remove the helmet | |||
end | |||
end | |||
addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit ) | |||
</syntaxhighlight> | |||
==Example 2== | |||
This example will turn off a vehicle's engine when the driver gets out of the car. | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler ( "onPlayerVehicleExit", getRootElement(), function(theVehicle, leftSeat, jackerPlayer) | |||
if leftSeat == 0 and not jackerPlayer then | |||
setVehicleEngineState( theVehicle, false) | |||
end | |||
end) | |||
</syntaxhighlight> | |||
{{See also/Server event|Vehicle events}} |
Revision as of 18:37, 1 January 2017
This event is triggered when a player leaves a vehicle.
Parameters
player thePlayer, int seat, player jacker
- thePlayer: A player element representing the player who exited the vehicle
- seat: An integer representing the seat in which the player exited from
- jacker: A player element representing the player who jacked the driver
Source
The source of this event is the vehicle that was exited.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( thePlayer, seat, jacked ) if ( getElementModel ( source ) == 522 ) then -- if its a nrg addPedClothes ( thePlayer, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( thePlayer, seat, jacked ) if ( getElementModel ( source ) == 522 ) then -- if its a nrg removePedClothes ( thePlayer, 16 ) -- remove the helmet end end addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )
Example 2
This example will turn off a vehicle's engine when the driver gets out of the car.
addEventHandler ( "onPlayerVehicleExit", getRootElement(), function(theVehicle, leftSeat, jackerPlayer) if leftSeat == 0 and not jackerPlayer then setVehicleEngineState( theVehicle, false) end end)
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled