OnVehicleExit

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Revision as of 18:37, 1 January 2017 by Fabervox (talk | contribs) (Undo revision 50125 by Marcin778 (talk))
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This event is triggered when a player leaves a vehicle.

Parameters

player thePlayer, int seat, player jacker
  • thePlayer: A player element representing the player who exited the vehicle
  • seat: An integer representing the seat in which the player exited from
  • jacker: A player element representing the player who jacked the driver

Source

The source of this event is the vehicle that was exited.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( thePlayer, seat, jacked )
    if ( getElementModel ( source ) == 522 ) then -- if its a nrg
        addPedClothes ( thePlayer, "moto", "moto", 16 ) -- add the helmet
    end
end
addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter )

function removeHelmetOnExit ( thePlayer, seat, jacked )
    if ( getElementModel ( source ) == 522 ) then -- if its a nrg
        removePedClothes ( thePlayer, 16 ) -- remove the helmet
    end
end
addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )


Example 2

This example will turn off a vehicle's engine when the driver gets out of the car.

addEventHandler ( "onPlayerVehicleExit", getRootElement(), function(theVehicle, leftSeat, jackerPlayer)
    if leftSeat == 0 and not jackerPlayer then
       setVehicleEngineState( theVehicle, false)
    end
end)

See Also

Vehicle events


Event functions