OnVehicleStartEnter: Difference between revisions
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*'''seat''': An integer representing the seat in which the player is entering | *'''seat''': An integer representing the seat in which the player is entering | ||
*'''jacked''': A player element representing who is going to be jacked | *'''jacked''': A player element representing who is going to be jacked | ||
===Canceling=== | |||
If this event is [[Events#Canceling|canceled]], the player will not enter the vehicle. | |||
==Example== | ==Example== |
Revision as of 15:45, 2 December 2006
This event is triggered when a player starts to enter a vehicle. This event can be used to cancel entry, if necessary.
Syntax
void onVehicleStartEnter ( player player, int seat, player jacked )
Variables
- player: A player element representing the player who is starting to enter a vehicle
- seat: An integer representing the seat in which the player is entering
- jacked: A player element representing who is going to be jacked
Canceling
If this event is canceled, the player will not enter the vehicle.
Example
This example locks a police car if a player trying to enter is not a policeman
--add an event for onVehicleStartEnter addEventHandler ( "onVehicleStartEnter", getRootElement(), "playerStartEnter" ) function playerStartEnter ( player, seat, jacked ) --when a player starts entering a vehicle if ( getVehicleName ( source ) == "police" ) and ( getPlayerSkin ( source ) > 279 ) then --if the vehicle is a police car, and the player's skin is higher than 279 i.e. a cop skin setVehicleLocked ( source, false ) --open the vehicle else --if he's not a cop setVehicleLocked ( source, true ) --lock the vehicle end
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled