OnVehicleStartExit: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
This event is triggered when a player starts to exit a vehicle. This event can be used to cancel exit, if necessary. | This event is triggered when a player or ped starts to exit a vehicle. This event can be used to cancel exit, if necessary. | ||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
ped exitingPed, int seat, ped jacked, int door | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*''' | *'''exitingPed''': a [[player]] or [[ped]] element who is starting to exit a vehicle. | ||
*'''seat''': | *'''seat''': an [[int]] representing the seat in which the ped is exiting from. | ||
*'''jacked''': | *'''jacked''': a [[player]] or [[ped]] element representing who is jacking. | ||
*'''door''': an [[int]] representing the door that the ped is using to leave. | |||
==Source== | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[vehicle]] in which a | The [[event system#Event source|source]] of this event is the [[vehicle]] in which a ped began to exit. | ||
===Canceling=== | ===Canceling=== | ||
If this event is [[Event system #Canceling|canceled]], the | If this event is [[Event system #Canceling|canceled]], the ped will not exit the vehicle. | ||
==Example== | ==Example== | ||
This example locks a player inside a police vehicle if he is a policeman. | This example locks a player inside a police vehicle if he is a policeman. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true } | local policeVehicles = {[598] = true,[596] = true,[597] = true,[599] = true } -- Police vehicle IDs | ||
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } | local policeSkins = {[280] = true,[281] = true,[282] = true,[283] = true,[284] = true,[285] = true,[286] = true } -- Police Skins | ||
function exitVehicle ( thePlayer, seat, jacked ) | function exitVehicle ( thePlayer, seat, jacked ) | ||
if (policeVehicles[getElementModel (source)]) and (policeSkins[getElementModel(thePlayer)]) then | |||
outputChatBox ( "You're the cop! Don't exit the car!", thePlayer ) | |||
cancelEvent() | |||
end | |||
end | end | ||
addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle ) | addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Vehicle events}} | {{See also/Server event|Vehicle events}} |
Latest revision as of 18:54, 29 November 2020
This event is triggered when a player or ped starts to exit a vehicle. This event can be used to cancel exit, if necessary.
Parameters
ped exitingPed, int seat, ped jacked, int door
- exitingPed: a player or ped element who is starting to exit a vehicle.
- seat: an int representing the seat in which the ped is exiting from.
- jacked: a player or ped element representing who is jacking.
- door: an int representing the door that the ped is using to leave.
Source
The source of this event is the vehicle in which a ped began to exit.
Canceling
If this event is canceled, the ped will not exit the vehicle.
Example
This example locks a player inside a police vehicle if he is a policeman.
local policeVehicles = {[598] = true,[596] = true,[597] = true,[599] = true } -- Police vehicle IDs local policeSkins = {[280] = true,[281] = true,[282] = true,[283] = true,[284] = true,[285] = true,[286] = true } -- Police Skins function exitVehicle ( thePlayer, seat, jacked ) if (policeVehicles[getElementModel (source)]) and (policeSkins[getElementModel(thePlayer)]) then outputChatBox ( "You're the cop! Don't exit the car!", thePlayer ) cancelEvent() end end addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle)
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled