PhysicsCreateShapeFromModel: Difference between revisions
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CrosRoad95 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Creates shape from model in specific physics world. Model must be streamed in ( orignal gtasa models counts as stream in ) ==Syntax== <syntaxhi...") |
CrosRoad95 (talk | contribs) |
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Spawns hay, tree, barn, hay stack and fence as rigid body near by 0,0,0 coords | Spawns hay, tree, barn, hay stack and fence as rigid body near by 0,0,0 coords | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function createRigidBodyFromModel(model, x, y, z) | |||
local shape = physicsCreateShapeFromModel(physics, model) | local shape = physicsCreateShapeFromModel(physics, model) | ||
if(shape)then | if(shape)then | ||
local rigid = physicsCreateRigidBody( | local rigid = physicsCreateRigidBody(shape) | ||
physicsSetProperties(rigid, "position", x, y, z) | physicsSetProperties(rigid, "position", x, y, z) | ||
end | end |
Latest revision as of 14:34, 19 February 2020
Creates shape from model in specific physics world. Model must be streamed in ( orignal gtasa models counts as stream in )
Syntax
physics-shape physicsCreateShapeFromModel(physics thePhysics, int model)
Required Arguments
- thePhysics: Physics world.
- model: object model.
Returns
- shape compound shape made of triangle mesh, boxes and spheres.
Example
Spawns hay, tree, barn, hay stack and fence as rigid body near by 0,0,0 coords
function createRigidBodyFromModel(model, x, y, z) local shape = physicsCreateShapeFromModel(physics, model) if(shape)then local rigid = physicsCreateRigidBody(shape) physicsSetProperties(rigid, "position", x, y, z) end end createRigidBodyFromModel(3276, 0,0,10) createRigidBodyFromModel(672, 20,0,10) createRigidBodyFromModel(12918, -20,0,10) createRigidBodyFromModel(3374, 0,20,10) createRigidBodyFromModel(12919, 0,-30,10)
See Also
- physicsCreateWorld
- physicsDestroy
- physicsCreateShape
- physicsCreateShapeFromModel
- physicsCreateRigidBody
- physicsCreateStaticCollision
- physicsCreateConstraint
- physicsAddChildShape
- physicsRemoveChildShape
- physicsGetChildShapes
- physicsSetChildShapeOffsets
- physicsGetChildShapeOffsets
- physicsGetShapes
- physicsGetRigidBodies
- physicsGetStaticCollisions
- physicsGetConstraints
- physicsSetProperties
- physicsGetProperties
- physicsDrawDebug
- physicsSetDebugMode
- physicsBuildCollisionFromGTA
- physicsApplyVelocity
- physicsApplyVelocityForce
- physicsApplyAngularVelocity
- physicsApplyAngularVelocityForce
- physicsApplyDamping
- physicsRayCast
- physicsShapeCast
- physicsGetElementType
- physicsIsElement