PhysicsCreateWorld: Difference between revisions
		
		
		
		
		
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CrosRoad95 (talk | contribs)  (Created page with "__NOTOC__  {{Client function}} Creates physics world with default settings.  ==Syntax==  <syntaxhighlight lang="lua"> physics physicsCreateWorld( float gravityX= 0, float grav...")  | 
				CrosRoad95 (talk | contribs)  No edit summary  | 
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==Syntax==    | ==Syntax==    | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
physics physicsCreateWorld( float gravityX  | physics physicsCreateWorld( [ float gravityX, float gravityY, float gravityZ ] )                | ||
</syntaxhighlight>    | </syntaxhighlight>    | ||
===Required Arguments===    | ===Required Arguments===    | ||
*'''gravity:''' gravitation used for simulation.    | *'''gravity:''' gravitation used for simulation. Default: 0,0, -9.81  | ||
===Returns===  | ===Returns===  | ||
Revision as of 07:48, 15 February 2020
Creates physics world with default settings.
Syntax
physics physicsCreateWorld( [ float gravityX, float gravityY, float gravityZ ] )
Required Arguments
- gravity: gravitation used for simulation. Default: 0,0, -9.81
 
Returns
- physics world used for simulation.
 
Example
physics = physicsCreateWorld()
See Also
- physicsCreateWorld
 - physicsDestroy
 - physicsCreateShape
 - physicsCreateShapeFromModel
 - physicsCreateRigidBody
 - physicsCreateStaticCollision
 - physicsCreateConstraint
 - physicsAddChildShape
 - physicsRemoveChildShape
 - physicsGetChildShapes
 - physicsSetChildShapeOffsets
 - physicsGetChildShapeOffsets
 - physicsGetShapes
 - physicsGetRigidBodies
 - physicsGetStaticCollisions
 - physicsGetConstraints
 - physicsSetProperties
 - physicsGetProperties
 - physicsDrawDebug
 - physicsSetDebugMode
 - physicsBuildCollisionFromGTA
 - physicsApplyVelocity
 - physicsApplyVelocityForce
 - physicsApplyAngularVelocity
 - physicsApplyAngularVelocityForce
 - physicsApplyDamping
 - physicsRayCast
 - physicsShapeCast
 - physicsGetElementType
 - physicsIsElement