RU/addAccount: Difference between revisions

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Эта функция добавляет аккаунт на сервер.
{{Server function}}
__NOTOC__
This function adds an account to the list of registered accounts of the current server.
 
==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
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Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.
}}
}}
[[ru:addAccount]]
==Example==
<section name="Server" class="server" show="true">
'''Example 1:''' This enables players to register on your server by using /register <password> in the chat window.
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, password )
-- Check if the password field is blank or not (only blank if they didnt enter one)
if ( password ~= "" and password ~= nil ) then
--Attempt to add the account, and save its value in a var
local accountAdded = addAccount( getPlayerName(source), password )
if ( accountAdded ) then
--  Tell the user all is done
outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
else
-- There was an error making the account, tell the user
outputChatBox ( "Error creating account, contact the server admin", source )
end
else
-- There was an error in the syntax, tell the user the correct syntax.
outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
</syntaxhighlight>
'''This code differs by allowing the user to change their username that they wish to use.'''
'''Example 2:''' This enables players to register on your server by using /register <username> <password> in the chat window.
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
</syntaxhighlight>
'''Example 3:''' This code differs again so the user can only register once /register <username> <password>.
<syntaxhighlight lang="lua">
local bRegisteredOnce = false
function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                        bRegisteredOnce = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
</syntaxhighlight>
</section>
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Account_functions}}

Revision as of 10:26, 2 August 2012

This function adds an account to the list of registered accounts of the current server.

Syntax

account addAccount ( string name, string pass )

Required Arguments

  • name: The name of the account you wish to make, this normally is the player's name.
  • pass: The password to set for this account for future logins.

Returns

Returns the account element if the account was created, false if the account already exists or an error occured.

Example

Click to collapse [-]
Server

Example 1: This enables players to register on your server by using /register <password> in the chat window.

function registerPlayer ( source, commandName, password )
	-- Check if the password field is blank or not (only blank if they didnt enter one)
	if ( password ~= "" and password ~= nil ) then
		--Attempt to add the account, and save its value in a var
		local accountAdded = addAccount( getPlayerName(source), password )
		if ( accountAdded ) then
			--  Tell the user all is done
			outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
		else
			-- There was an error making the account, tell the user
			outputChatBox ( "Error creating account, contact the server admin", source )
		end
	else
		-- There was an error in the syntax, tell the user the correct syntax.
		outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
	end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

This code differs by allowing the user to change their username that they wish to use.

Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

Example 3: This code differs again so the user can only register once /register <username> <password>.

local bRegisteredOnce = false

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                        bRegisteredOnce = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

See Also