RemoveWorldModel: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function|New items}} | {{Client function|New items}} | ||
{{Note box|There are two types of world objects Binary IPL (anything not in data/maps and in gta3.img) and data IPL (anything in data/maps) Binary IPL removal requires a stream out if you are deleting anything within 300 units (anything visible) you can just move the camera to do this. Data IPL are removed instantly and this is not required. Also LOD objects are not removed automatically so you need to remove them separately.}} | |||
This function is used to remove a world object. | This function is used to remove a world object. | ||
Revision as of 19:51, 23 December 2011
This template is no longer in use as it results in poor readability. This function is used to remove a world object.
Syntax
bool removeWorldModel ( int modelID, float radius, float x, float y, float z )
Required Arguments
- modelID: A whole integer specifying the GTASA object model ID.
- radius: A floating point number representing the radius that will be eliminated.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Returns
Returns true if the object was removed, false if invalid arguments were passed.
Requirements
This template will be deleted.
Example
This example will removes buildings on BigEar.
Click to collapse [-]
ClientremoveWorldModel(16617,1000,-300,1556,75) --lod removeWorldModel(16616,1000,-300,1556,75) --lod removeWorldModel(16615,1000,-300,1556,75) --lod removeWorldModel(16138,1000,-300,1556,75) -- model