RespawnObject: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool respawnObject ( object theObject )</syntaxhighlight> | <syntaxhighlight lang="lua">bool respawnObject ( object theObject )</syntaxhighlight> | ||
{{OOP||[[object]]:respawn}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theObject:''' an [[object]] element | *'''theObject:''' an [[object]] element |
Revision as of 22:42, 4 October 2014
This function respawns a specific object.
Syntax
bool respawnObject ( object theObject )
OOP Syntax Help! I don't understand this!
- Method: object:respawn(...)
Required Arguments
- theObject: an object element
Returns
- true if the object was sucessfully respawned.
- false if the object is not breakable, or a wrong object was given.
Example
This example prevents objects from despawning. When an object breaks, it gets respawned right away.
addEventHandler ( "onClientObjectBreak", getRootElement(), function () respawnObject ( source ) end )
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty