Server Scripting Events: Difference between revisions

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void [[onElementDataChange]] ( string name )
void [[onElementDataChange]] ( string name )


void [[onMapLoad]] ( string name, [[element]] root )
void [[onMapLoad]] ( string name )


void [[onMapUnload]] ()
void [[onMapUnload]] ()

Revision as of 13:55, 10 May 2006

Template:Critical Update

This is a list of scripting events that currently exist. More will come soon.

void onElementDataChange ( string name )

void onMapLoad ( string name )

void onMapUnload ()

void onMarkerHit ( player hitplayer )

void onPlayerConsole ( string message )

void onPlayerChat ( string message )

void onPlayerJoin ()

void onPlayerQuit ()

void onPlayerSpawn ( spawnpoint spawnpoint )

void onPlayerWasted ( int totalammo, player killer, int killerweapon )

void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )

void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )

void onPickupSpawn ()

void onPickupHit ( player player )

void onSpawnpointUse ( player player )