Server Scripting Events: Difference between revisions
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This is a list of scripting events that currently exist. More will come soon. | This is a list of scripting events that currently exist. More will come soon. | ||
void [[onMapLoad]] ( string name, [[element]] root ) | |||
void [[onMapUnload]] () | |||
void [[onMarkerHit]] ( [[player]] hitplayer ) | |||
void [[onPlayerConsole]] ( string message ) | void [[onPlayerConsole]] ( string message ) | ||
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void [[onPickupHit]] ( [[player]] player ) | void [[onPickupHit]] ( [[player]] player ) | ||
void [[onSpawnpointUse]] ( [[player]] player ) | void [[onSpawnpointUse]] ( [[player]] player ) |
Revision as of 15:24, 25 April 2006
This is a list of scripting events that currently exist. More will come soon.
void onMapLoad ( string name, element root )
void onMapUnload ()
void onMarkerHit ( player hitplayer )
void onPlayerConsole ( string message )
void onPlayerChat ( string message )
void onPlayerJoin ()
void onPlayerQuit ()
void onPlayerSpawn ( spawnpoint spawnpoint )
void onPlayerWasted ( player killer, int weapon )
void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )
void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )
void onPickupSpawn ()
void onPickupHit ( player player )
void onSpawnpointUse ( player player )