SetAnalogControlState: Difference between revisions
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==Example== | ==Example== | ||
/analog command starts to go forward control state if you are not, if you are going forward by control state then you will stop. | /analog command starts to go forward control state if you are not, if you are going forward by control state then you will stop. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
This example written by '''Samurai''' | This example written by '''Samurai''' | ||
==See Also== | ==See Also== | ||
{{Client input functions}} | {{Client input functions}} |
Revision as of 18:02, 7 January 2014
This sets the analog control state of a control for the local player.
To change the analog controls for a ped, please use setPedAnalogControlState.
Syntax
bool setAnalogControlState ( string controlName [, float state] )
Required Arguement
- controlName: the control name you wish to set the analog state of. Here's a list:
- left
- right
- forwards
- backwards
- vehicle_left
- vehicle_right
- steer_forward
- steer_back
- accelerate
- brake_reverse
- special_control_left
- special_control_right
- special_control_up
- special_control_down
Optional Arguments
- state: A float between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed.
Returns
Returns true, else false if invalid argument.
Example
/analog command starts to go forward control state if you are not, if you are going forward by control state then you will stop.
function analog() if (getAnalogControlState("forwards") == 0) then setAnalogControlState ("forwards",1) else setAnalogControlState ("forwards",0) end end addCommandHandler("analog",analog)
This example written by Samurai
See Also
- getAnalogControlState
- getBoundKeys
- getCommandsBoundToKey
- getKeyBoundToCommand
- getKeyState
- isCapsLockEnabled
- setAnalogControlState
- Shared
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey