SetAnalogControlState: Difference between revisions

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==Example==
==Example==
<section name="Client" class="client" show="true">
/analog command starts to go forward control state if you are not, if you are going forward by control state then you will stop.
/analog command starts to go forward control state if you are not, if you are going forward by control state then you will stop.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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</syntaxhighlight>
</syntaxhighlight>
This example written by '''Samurai'''
This example written by '''Samurai'''
</section>


==See Also==
==See Also==
{{Client input functions}}
{{Client input functions}}

Revision as of 18:02, 7 January 2014

This sets the analog control state of a control for the local player.

To change the analog controls for a ped, please use setPedAnalogControlState.

Syntax

 bool setAnalogControlState ( string controlName [, float state] ) 

Required Arguement

  • controlName: the control name you wish to set the analog state of. Here's a list:
    • left
    • right
    • forwards
    • backwards
    • vehicle_left
    • vehicle_right
    • steer_forward
    • steer_back
    • accelerate
    • brake_reverse
    • special_control_left
    • special_control_right
    • special_control_up
    • special_control_down

Optional Arguments

  • state: A float between 0 and 1 indicating the amount the control is pressed. If no value is provided, the analog control is removed.

Returns

Returns true, else false if invalid argument.

Example

/analog command starts to go forward control state if you are not, if you are going forward by control state then you will stop.

function analog()
if (getAnalogControlState("forwards") == 0) then
setAnalogControlState ("forwards",1)
else
setAnalogControlState ("forwards",0)
end
end
addCommandHandler("analog",analog)

This example written by Samurai

See Also