SetAnalogControlState: Difference between revisions
Jump to navigation
Jump to search
m (→Syntax) |
Xthepr0mise (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Needs Example}} | |||
This sets the analog control state of a control. | This sets the analog control state of a control. | ||
Revision as of 21:36, 8 September 2012
Script Example Missing Function SetAnalogControlState needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This sets the analog control state of a control.
Syntax
bool setAnalogControlState ( string controlName , float state )
Required Arguement
- controlName: the control name you wish to set the analog state of. Here's a list:
- left
- right
- forwards
- backwards
- vehicle_left
- vehicle_right
- steer_forward
- steer_back
- accelerate
- brake_reverse
- special_control_left
- special_control_right
- special_control_up
- special_control_down
- state: a float between 0 and 1 indicating the amount the control is pressed.
Returns
Returns true, else false if invalid argument.
See Also
- getAnalogControlState
- getBoundKeys
- getCommandsBoundToKey
- getKeyBoundToCommand
- getKeyState
- isCapsLockEnabled
- setAnalogControlState
- Shared
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey