SetAnalogControlState: Difference between revisions
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m (→Syntax) |
m (→Syntax) |
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<syntaxhighlight lang="lua"> bool setAnalogControlState ( string controlName , float state ) </syntaxhighlight> | <syntaxhighlight lang="lua"> bool setAnalogControlState ( string controlName , float state ) </syntaxhighlight> | ||
===Required Arguement=== | ===Required Arguement=== | ||
* '''controlName''': the control name. Here's a list: | * '''controlName''': the control name you wish to set the analog state of. Here's a list: | ||
**'''left''' | **'''left''' | ||
**'''right''' | **'''right''' |
Revision as of 20:05, 31 August 2012
This sets the analog control state of a control.
Syntax
bool setAnalogControlState ( string controlName , float state )
Required Arguement
- controlName: the control name you wish to set the analog state of. Here's a list:
- left
- right
- forwards
- backwards
- vehicle_left
- vehicle_right
- steer_forward
- steer_back
- accelerate
- brake_reverse
- special_control_left
- special_control_right
- special_control_up
- special_control_down
- state: a float between 0 and 1 indicating the amount the control is pressed.
Returns
Returns true, else false if invalid argument.
See Also
- getAnalogControlState
- getBoundKeys
- getCommandsBoundToKey
- getKeyBoundToCommand
- getKeyState
- isCapsLockEnabled
- setAnalogControlState
- Shared
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey