SetCameraGoggleEffect: Difference between revisions
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{{OOP||Camera.setGoggleEffect|goggleEffect|getCameraGoggleEffect}} | {{OOP||Camera.setGoggleEffect|goggleEffect|getCameraGoggleEffect}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''goggleEffect''' | *'''goggleEffect:''' the goggle effect you wish to set | ||
{{Camera goggle modes}} | {{Camera goggle modes}} | ||
{{New feature/item|3.0156|1.5.5|13999| | {{New feature/item|3.0156|1.5.5|13999| | ||
*'''noiseEnabled''' | *'''noiseEnabled:''' whether or not there should be a fuzzy noise effect | ||
}} | }} | ||
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[[hu:setCameraGoggleEffect]] | [[hu:setCameraGoggleEffect]] | ||
[[RO:setCameraGoggleEffect]] |
Latest revision as of 15:24, 2 November 2023
This function allows you to set the camera's current goggle effect. This means you can activate nightvision or infrared effects by script
Syntax
bool setCameraGoggleEffect ( string goggleEffect [, bool noiseEnabled = true ] )
OOP Syntax Help! I don't understand this!
- Method: Camera.setGoggleEffect(...)
- Variable: .goggleEffect
- Counterpart: getCameraGoggleEffect
Required Arguments
- goggleEffect: the goggle effect you wish to set
- normal: No camera goggle effect
- nightvision: Nightvision camera
- thermalvision: Infrared camera
- noiseEnabled: whether or not there should be a fuzzy noise effect
Returns
- true if the effect was set correctly.
- false otherwise.
Example
function nightvision() local effect = (getCameraGoggleEffect() == "normal") and "nightvision" or "normal" setCameraGoggleEffect(effect) end addCommandHandler("nightvision", nightvision)
Changelog
Version | Description |
---|
1.5.5-9.13999 | Added noiseEnabled argument |