SetCameraGoggleEffect: Difference between revisions
Jump to navigation
Jump to search
SaintsTalles (talk | contribs) |
|||
(17 intermediate revisions by 11 users not shown) | |||
Line 5: | Line 5: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setCameraGoggleEffect ( string goggleEffect ) | bool setCameraGoggleEffect ( string goggleEffect [, bool noiseEnabled = true ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||Camera.setGoggleEffect|goggleEffect|getCameraGoggleEffect}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''goggleEffect''' | *'''goggleEffect:''' the goggle effect you wish to set | ||
{{Camera goggle modes}} | {{Camera goggle modes}} | ||
{{New feature/item|3.0156|1.5.5|13999| | |||
*'''noiseEnabled:''' whether or not there should be a fuzzy noise effect | |||
}} | |||
===Returns=== | ===Returns=== | ||
* ''true'' if the effect was set correctly. | |||
* ''false'' otherwise. | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function nightvision() | function nightvision() | ||
local effect = (getCameraGoggleEffect() == "normal") and "nightvision" or "normal" | |||
setCameraGoggleEffect(effect) | |||
setCameraGoggleEffect( | |||
end | end | ||
addCommandHandler("nightvision", nightvision) | addCommandHandler("nightvision", nightvision) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.5.5-9.13999|Added noiseEnabled argument}} | |||
==See Also== | ==See Also== | ||
{{Client camera functions}} | {{Client camera functions}} | ||
[[ | |||
[[hu:setCameraGoggleEffect]] | |||
[[RO:setCameraGoggleEffect]] |
Latest revision as of 15:24, 2 November 2023
This function allows you to set the camera's current goggle effect. This means you can activate nightvision or infrared effects by script
Syntax
bool setCameraGoggleEffect ( string goggleEffect [, bool noiseEnabled = true ] )
OOP Syntax Help! I don't understand this!
- Method: Camera.setGoggleEffect(...)
- Variable: .goggleEffect
- Counterpart: getCameraGoggleEffect
Required Arguments
- goggleEffect: the goggle effect you wish to set
- normal: No camera goggle effect
- nightvision: Nightvision camera
- thermalvision: Infrared camera
- noiseEnabled: whether or not there should be a fuzzy noise effect
Returns
- true if the effect was set correctly.
- false otherwise.
Example
function nightvision() local effect = (getCameraGoggleEffect() == "normal") and "nightvision" or "normal" setCameraGoggleEffect(effect) end addCommandHandler("nightvision", nightvision)
Changelog
Version | Description |
---|
1.5.5-9.13999 | Added noiseEnabled argument |