SetCameraGoggleEffect: Difference between revisions
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bool setCameraGoggleEffect ( string goggleEffect ) | bool setCameraGoggleEffect ( string goggleEffect ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[camera]]:setGoggleEffect|GoggleEffect|getCameraGoggleEffect | {{OOP||[[camera]]:setGoggleEffect|GoggleEffect|getCameraGoggleEffect}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''goggleEffect''': the goggle effect you wish to set | *'''goggleEffect''': the goggle effect you wish to set |
Revision as of 21:19, 5 October 2014
This function allows you to set the camera's current goggle effect. This means you can activate nightvision or infrared effects by script
Syntax
bool setCameraGoggleEffect ( string goggleEffect )
OOP Syntax Help! I don't understand this!
- Method: camera:setGoggleEffect(...)
- Variable: .GoggleEffect
- Counterpart: getCameraGoggleEffect
Required Arguments
- goggleEffect: the goggle effect you wish to set
- normal: No camera goggle effect
- nightvision: Nightvision camera
- thermalvision: Infrared camera
Returns
- true if the effect was set correctly.
- false otherwise.
Example
function nightvision() if (getCameraGoggleEffect() == "normal") then setCameraGoggleEffect("nightvision") elseif (getCameraGoggleEffect() == "nightvision") then setCameraGoggleEffect("normal") end end addCommandHandler("nightvision", nightvision)
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
- Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget