SetCameraInterior: Difference between revisions
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bool setCameraInterior ( player thePlayer, int interior ) | bool setCameraInterior ( player thePlayer, int interior ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:setCameraInterior|cameraInterior|getCameraInterior}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' the player whose camera interior will be set. | *'''thePlayer:''' the player whose camera interior will be set. | ||
Revision as of 05:12, 15 July 2014
Sets the interior of the local camera. Only the interior of the camera is changed, the local player stays in the interior he was in.
Syntax
Click to collapse [-]
Serverbool setCameraInterior ( player thePlayer, int interior )
OOP Syntax Help! I don't understand this!
- Method: player:setCameraInterior(...)
- Variable: .cameraInterior
- Counterpart: getCameraInterior
Required Arguments
- thePlayer: the player whose camera interior will be set.
- interior: the interior to place the camera in.
Click to collapse [-]
Clientbool setCameraInterior ( int interior )
Required Arguments
- interior: the interior to place the camera in.
Returns
Returns true if the camera's interior was changed successfully, false otherwise.
Example
Click to collapse [-]
ServerThis example make a command to change your cam interior to a selected one.
function setCamInt( thePlayer, commandName, intID )
if( intID )then -- If there is an ID
local seted = setCameraInterior( thePlayer, intID ) -- set the interior to the camera
if( seted )then -- If it has been changed correctly
outputChatBox( "Your camera's interior has been set to "..intID, thePlayer ) -- Tell to the player his new camera's interior
else -- otherwise
outputChatBox( "Can't change your camera's interior...", thePlayer, 255, 0, 0 ) -- Tell him the change failed
end
else -- otherwise
outputChatBox( "Syntax: /caminterior [interiorID] ", thePlayer, 255, 0, 0 ) -- Tell him the correct syntax
end
end
addCommandHandler( "caminterior", setCamInt )
Click to collapse [-]
ClientThis example make a command to change your cam interior to a selected one.
function setCam(command,int)
if (int) then
local setInt = setCameraInterior(int)
if (setInt) then
outputChatBox("Your camera's interior has been set to "..int,255,255,0)
else
outputChatBox("Can't change your camera's interior...",255,0,0)
end
else
outputChatBox("Syntax: /camera [interiorID] ",255,0,0)
end
end
addCommandHandler("camera",setCam)
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
- Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget