SetCameraMode: Difference between revisions
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m (First argument of setTimer is now a function pointer, not a string) |
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function spawnScreen ( source ) --Calls the function spawnScreen | function spawnScreen ( source ) --Calls the function spawnScreen | ||
setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen | setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen | ||
setTimer ( | setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) --Coords for the fixated camera | ||
setTimer ( | setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) --Coords for the fixated camera | ||
bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on | bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on | ||
bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on | bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on |
Revision as of 13:54, 15 August 2007
Please remember to set players camera mode back to "player" on resource unload, or you will encounter the invisible player 'bug' if players camera is still set to fixed
This function allows you to change a player's camera mode to either "player" or "fixed".
Syntax
bool setCameraMode ( player thePlayer, string mode )
Required Arguments
- thePlayer: The player whose camera you wish to modify.
- mode: The mode to be set. It has the following possible values:
- "player": Sets the camera to follow a player.
- "fixed": Fixes the camera in a set position/rotation.
Returns
Returns a bool with a value of true if the function was successful, false otherwise.
Example
function spawnScreen ( source ) --Calls the function spawnScreen setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) --Coords for the fixated camera setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) --Coords for the fixated camera bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget